Chaos

One of three SWL Weapons that generate Hate, necessary to guarantee monsters hitting the user and therefore Tank damage off of other players; also Hammer and Shotgun.

Whenever you deal damage divisible by 8 with a Chaos Magic ability you generate between 2 and 4 Paradoxes. Your affinity with Chaos Theory allows you to bend probability and have a 30% chance to deal damage divisible by 8. Once 8 Paradoxes have occurred, a random powerful event triggers and your Paradoxes are consumed. The potential events are: Singularities, Enigmas, or Doppelgangers.

Singularities are randomly placed ground targeted area of effect attacks that deal high damage. A Singularity result will always place 3 random ground targeted areas. These explosions will knock down enemies hit by them for 3 seconds.

Enigmas are beneficial effects that will be cast on a random nearby enemy. They provide the enemy with minor buffs, but if you purge these effects from the enemy or if you defeat the enemy you will gain much more powerful versions of these effects for you and your entire team. The following potential Enigmas can occur: Doppelgangers are alternate versions of you from a parallel universe that will appear to assist you in combat. Two Doppelgangers will always appear when this result is rolled. Doppelgangers have 3 abilities they will attack enemies with. Dissonance is a single target attack that hits targeted enemies once for a high amount of damage. Dissipation is a single target channeled attacked that hits enemies 5 times for a low amount of damage per hit. Cacophony is a targeted area of effect attack that hits up to 6 enemies once for a moderate amount of damage. All Doppelganger ability damage is based on your Combat Power.
 * Potency Enigma: Increases your team’s critical power.
 * Avoidance Enigma: Increases your team’s evade chance
 * Reciprocity Enigma: Deals damage back to your team’s attackers based on the defender’s Combat Power.
 * Wellness Enigma: Finds the average of your team’s health as a percentage of your current hit points divided by your maximum hit points, sets everyone to this average value (healing the most hurt players and hurting the most healthy players), and then heals everyone again for an additional 15% of their maximum hit points (players without a team will be healed for 20% of their maximum hit points).

Chaos Paradoxes do not decay.

Thirteen of the 21 Chaos Passive abilities each modify one Chaos active ability, but none modify more than one, and no Chaos active ability is modified by more than one Passive.



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Deconstruct
Zero energy. Target. "Charge your hands with chaotic energy and strike your target 3 times, dealing 3 magical damage per hit. "

Schism
Three energy. Point blank area of effect. "Affects up to 6 enemies in a 5 metre radius around you. Split matter from energy in an area around you, dealing 10 magical damage. "

Entropy
Two energy. Self. "Increases your damage, critical damage, and causes your attacks to purge for a short time. Your Chaos attacks are fueled with the energy that brings all things to their end, increasing all Chaos damage dealt by 10% and Critical Power by 8.6%. Also, your Chaos attacks purge 1 beneficial effect from each target hit. This effect lasts 8 seconds. "

Breakdown
Five energy. Target. "Focus your chaotic energy into a series of 4 hits. Each hit breaks down the target's corporeal form dealing 7 magical damage. "

Pandemonium
Four energy. Point blank area of effect. "Affects up to 6 enemies in up to a 7 metre area around you. Unfurl the full extent of the chaotic power that resides in all things. Nearby enemies are caught up in the swell of power and are dealt 43 magical damage as they are flung to the ground. "

=Chance=

Tumultuous Whisper
Two energy. Column. The damage dealt by this attack will always be divisible by eight, resulting in 2 - 4 Paradoxes== "Affects up to 6 enemies in a 2 metre wide by 10 metre long area in front of you. Let loose a wave of entropic power, withering and decaying enemies in front of you dealing 4 magical damage. Affected enemies are purged of 1 beneficial effect. "

Rewind
Two energy. Self. "Your mastery of chaos allows you to warp reality and undo harm directed at you. For the next 3 seconds, all damage dealt to you is tallied. When the 3 seconds end, you are healed for every point of damage you took during that time. "

Reality Fracture
Two energy. Point blank area of effect. If this attack hits 3 or more enemies, it generates 1 Paradox. "Affects up to 6 enemies in a 5 metre radius around you. Leap into the air and shatter the barrier between realities and cause chaotic energy to burst forth in an area around you dealing 8 magical damage. Applies Exposed. "

Twist Fate
Two energy. Self. "Twist probability and chance causing any incoming blows to land less effectively, increasing your Protection by 20300 for 7 seconds. "

Anomaly
Four energy. Channelled point blank area of effect. Damage dealt by this ability has a 20% chance to generate 1 Paradox. "Every second for 3 seconds. Affects up to 6 enemies in a 10 metre radius around you. Create a localised anomaly within the palm of your hands. Each twist of your hands sends out waves of destructive energy dealing 9 magical damage and sending targets flying into the air. Applies Exposed. Your Evade Chance is increased by 25% while channeling this ability."

=Building Blocks=

Distortion
Three energy. Target. "Cause a ripple in the fabric of reality within your target dealing 19 magical damage. This attack generates a large amount of hate. "

Turmoil
Zero energy. Point blank area of effect. "Affects up to 6 enemies in a 5 metre radius around you. Execute a spinning kick charged with a torrent of chaotic power dealing 5 magical damage. This attack generates a large amount of hate. "

Winds of Change
Five energy. Point blank area of effect. "Affects up to 6 enemies in a 5 metre radius around you. Send the destructive winds of change to wreak havoc on nearby enemies dealing 13 magical damage. This attack generates a large amount of hate. "

Evulsion
Two energy. Target. "Forcibly tear out a portion of the chaotic energy in your target dealing 22 magical damage. The force of the extraction causes the target to be pulled toward you and purges 1 beneficial effect. Additionally, the target is forced to attack you for 5 seconds. This ability has a 15 metre range. "

Immutable
Four energy. Self. "The swirling torrent of chaotic energy within you mends and unmakes even fatal wounds. For the next 5 seconds you generate more hate and cannot be defeated by normal means. When this effect expires, you heal for 40% of your maximum health. "

= Passive =

Paradox Control
The paradoxes generated by your Schism are all within your control, causing an additional Paradox to be gained when "Schism" deals damage divisible by 8.

Dissolution
Generating a Paradox by dealing damage divisible by 8 while Entropy is active increases the strength of the decomposing energies. For the remainder of "Entropy's" duration, the damage bonus is increased to 24%.

Disintegrate
If all hits of Breakdown are successful, the target's form collapses further dealing 1 magical damage every second for 5 seconds. If this effect is already active, the target instead takes 3 magical damage instantly.

Fractured Existence
The chaotic power unleashed by Pandemonium lashes out with great force creating Singularities that deal 14 magical damage to enemies caught in the blast.

Duality
If your Tumultuous Whisper causes you to exceed 8 Paradoxes, the entropic energy splits a portion of your essence into an Extradimensional Doppelganger who will attack your foes.

Flash-back
You alter your Rewind to reshape the past instead of controlling potential futures. Instead of its usual function, "Rewind" will instead instantly restore any health you have lost in the past 3 seconds.

Rend Space
Your Reality Fracture rends spacetime itself for 5 seconds. Enemies standing in the wake of your "Reality Fracture" are dealt 3 magical damage every second.

Backlash
Your control over probability and chance enhances your Twist Fate to also grant a reflective barrier for 6 seconds. This barrier reflects 50% of incoming damage and will dissipate when it expires or reflects 55% of your maximum health.

Disorientation
The reality bending properties of your Anomaly confuse and disorient your enemies. When they regain their senses and stand back up, they are dealt 5 magical damage.

Veil of Deformity
Your Distortion deforms the space between you and your enemies, making it harder and more dangerous for them to attack you effectively. Each use of "Distortion" grants 2 stacks of a beneficial effect which increases your Protection by 950. Each time you are attacked, the attacker is dealt 1 magical damage and you lose 1 stack.

Contradiction
The Winds of Change alter the results of your enemies actions. After being damaged by "Winds of Change" the next attack your enemies perform will heal their target for 3% of their maximum health.

Mass Evulsion
Your Evulsion cascades from one enemy to the next. The target and any enemies near the target are pulled towards you, purged, and dealt 7 magical damage.

Incongruity
While you are Immutable, the damage you receive is redirected into generating Paradoxes. When "Immutable" expires, you generate 1 Paradox for every 8% of health you lost, even if that damage was prevented by "Immutable."

Resonance Cascade
The resonant energy of your Chaotic Enigmas automatically grant power to you and your group members without the need for purging. In addition, you have an 18.5% chance to generate 1 Paradox every second while in combat.

Body Double
You become more in tune with your Extradimensional Doppelgangers, increasing the damage they deal by 125%.

Long Term Chaos
Through probability manipulation you are able to extend the duration of the beneficial effects caused by your Chaotic Enigmas by 2 seconds. In addition, your Wellness Engima's restorative effect is increased by 50%.

Eye of the Ruinstorm
You focus the potential energy of your Singularities causing them to detonate more slowly, but also improving the damage they deal to 22 magical damage.

Butterfly Effect
Your chaotic magics generate destructive disturbances in nearby enemies. Whenever you deal damage with Chaos Abilities, you have a 10% chance to deal 3 magical damage to another nearby enemy and generate 1 Paradox.

Aegis of Parallelism
When your Paradox count resets, you have a 50% chance to tap into the expended energy and shield yourself, increasing your Protection by 1350 for 4 seconds.

Blessing of the Octed
You are blessed by the powers of chance, increasing the likelihood of your Chaos Abilities dealing damage divisible by 8 by 6.25%, thereby generating Paradoxes.

Probability Protection
Your Chaos Abilities bend probability and chance in your favor. Whenever you deal damage divisible by 8 with Chaos Abilities, you have a 30% chance to gain a beneficial effect which increases your Protection by 575 for 6 seconds.

= Links =
 * Actives with costs
 * Actives and Passives
 * Tank Healer builds - Forums; Hammer / Chaos
 * Chaos DPS Weakened? - post-patch October 2020