Fist

You can store up to 100 Fury by attacking and healing with a Fist Weapon. Each set of empty beads on the Fury meter represents 100 Fury. The 6 beads on each side of the larger central bead are mirrored indicators.

Whenever you use any Fist Weapon ability, regardless of the results, you will gain an amount of Fury defined by the ability you chose. The exact amount of Fury gained can be found in the description of each ability. Once you have accumulated 60 Fury you can cast either of the two Primal Wrath abilities, if you have them equipped.

Casting either of the two Primal Wrath abilities will swap all of your equipped abilities for a new predetermined set of normally inaccessible abilities. These new abilities are more powerful than regular abilities, but you can only cast them until your Fury is spent. 20 points of Fury are consumed each second after a Primal Wrath ability is cast. When your Fury is depleted you will revert back to your normally equipped abilities. This means that you will always have at least 3 seconds of Primal Wrath, and up to 5 seconds with full Fury.

Fury does not decay.



=Feral=

Thrash
Zero energy Target. + 2 Fury per target hit. "Lash out at your target with your claws, striking 2 times for 4 physical damage. "

Savage Sweep
Three energy. Point blank area of effect. + 3 Fury per target hit. "Affects up to 6 enemies in a 5 metre radius around you. Rip and tear at nearby enemies dealing 92 physical damage. "

Frenzied Wrath
Ravage: 0 Shred: 0 Maim: Four energy. Self. All Fury. "Tap into your Fury to enter a state of unbridled wrath for a short time and cleanse 2 detrimental effects from yourself. During this time your entire ability bar is changed into a set of new abilities. Requires at least 60 Fury to activate.

Ravage: Tear flesh from bone causing horrific wounds dealing 10 physical damage and 5 physical damage every second for 5 seconds.

Shred: Your razor sharp claws shred nearby enemies dealing 8 physical damage and 1 physical damage every second for 5 seconds. If the target has the ""Maim"" effect active, nearby enemies are dealt an additional 4 physical damage.

Maim: Tear open wounds on your target dealing 2 physical damage and 3 physical damage every second for 15 seconds. "

Mangle
Five energy. Target. + 4 Fury. "Mutilate your target with a series of 3 strikes with your claws dealing 9 physical damage per hit. "

Berserk
Four energy. Channelled target. + 2 Fury per target hit. "Every 0.25 seconds for 2.5 seconds. Fly into a berserk rage and unleash a flurry of attacks that deal 6 physical damage per hit. Applies Exposed. While channelling, you and your target are rooted to the ground and unable to move. "

=Instinct=

Eviscerate
Two energy. Target. + 3 Fury. "Impale your target with your claws and tear at their insides dealing 20 physical damage and stunning them for 3 seconds. Applies Exposed. If this ability successfully interrupts a target, you and your group members are healed for 1 every second for 5 seconds. "

Ferocity
Two energy. Self. + 3 Fury. "Unleash your ferociousness and empower your next Fist Weapon attack or healing ability.

Your next Fist Weapon attack will remove all Fist Weapon damage over time effects from your target and cause them to immediately deal their remaining damage to the target plus an additional 22 physical damage.

Your next Fist Weapon healing ability will remove all Fist Weapon heal over time effects from your defensive target and cause them to immediately heal for their remaining healing plus an additional 20. "

Wild Surge
Two energy. Area of effect. + 3 Fury. "Create a surge of wild power at the targeted point that lasts 10 seconds. Every second it restores 1 health and cleanses 1 detrimental effect from allies in the area and deals 1 physical damage to enemies in the area. Enemies hit will also have their movement slowed. "

Savagery
Two energy. Self/Ally. + 8 Fury. "Draw out the inner savage nature of your defensive target, increasing the strength of their attacks and healing effects by 15% for 6 seconds. This ability does not trigger and is not affected by global recharge time. "

Primal Instinct
Zero energy Self. + 18 Fury. "Give in to your animal instict for a short time, allowing you to both mend and destroy more effictively. For the next 6 seconds, all of your Fist Weapon heal over time and damage over time effects are 215% more powerful. "

=Primal=

Renewal
Three energy. Self/Ally. + 9 Fury. "Call forth a resurgence of vigour which heals your defensive target 3 times for 46. "

Nurture
Zero energy Ally. + 3 Fury. "Your restorative power seeks out and heals the member of your group with the lowest percentage remaining health for 52 and gives them a heal over time effect that heals for 2 every second for 3 seconds. The heal over time effect can stack up to 3 times. "

Feral Growth
Five energy. Self/Ally. + 12 Fury. "Call forth the natural recuperative forces in your defensive target, healing them for 2 and for an additional 3 every second for 6 seconds. "

Invigorating Wrath
Revitalise and Invigorate cost zero energy.

Revivify: Four energy. Self. - All Fury. "Tap into your Fury to enter a state of reinvigoration for a short time and cleanse 2 detrimental effects from yourself. During this time your entire ability bar is changed into a set of new abilities.

Revitalise: Mend the wounds of your group members, restoring 115 health.

Invigorate: Your fury invigorates your group members, restoring 133 health.

Revivify: Consumes 4 Fist Weapon Energy. Harness the natural restorative power around you and your group members healing them for 55 every second for 6 seconds. "

Regeneration
Four energy. Self/Ally. + 18 Fury. "Cause the wounds suffered by you and your group members to seal up and mend, restoring 16 health and cleansing 2 detrimental effects. The mending process continues afterward, restoring 6 health every second for 4 seconds. "

= Passive =

Vigour
Your fury fills you with renewed vigour. Whenever you activate a Fist Weapon ability, you have a 20% chance to restore 2% of your health every second for 3 seconds.

Rip
Your Savage Sweep rips jagged wounds into the flesh of your enemies causing them to bleed for 1 physical damage every second for 5 seconds.

Gore
Your control over your Wrath grants you access to a new ability when you are using Frenzied Wrath : Gore: Charge: 15 metre charge to your target. The target must be at least 1 metre away. You charge to your target and impale them with your claws dealing 9 physical damage to up to 6 enemies in a 5 metre radius as you arrive. The target and nearby enemies are left bleeding for 3 physical damage every 0.5 seconds for 5 seconds.

Maul
Your Mangle tears open wounds in your target that do not close quickly causing 1 physical damage every second for 5 seconds.

Rampage
Your Berserk fury crushes and destroys whomever you set your sights on. When you activate "Berserk" the target is additionally stunned for 5 seconds and the damage dealt is increased to 7 physical damage per hit if the target has one of your Fist Weapon damage over time effects active.

Bloodbath
When you Eviscerate enemies you take advantage of any opening, bolstering your allies and leaving the target maimed. If "Eviscerate" successfully interrupts an enemy it deals an additional 3 physical damage every second for 5 seconds. Your allies are inspired by the bloodshed, increasing the per second healing amount to 1.

Brutality
Your brutal Ferocity leaves its mark on your allies and enemies alike. If "Ferocity" is used in conjunction with damage over time effects, the target is dealt an additional 4 physical damage every second for 5 seconds. If "Ferocity" is used in conjunction with heal over time effects, the target is healed for an additional 1 every second for 5 seconds.

Wild Burst
The untamed power of your Wild Surge bursts with a final surge of power when it expires. When the ground area effect of "Wild Surge" terminates, allies are healed for up to 0 based on the length of time they spent in the area. Likewise, enemies are dealt up to 19 physical damage, based on the length of time they spent in the area.

Furious Inspiration
The ferocious nature of your Savagery provides further inspiration. Whenever the target of your "Savagery" effect deals damage, they are healed for 1 and you gain 3 Fury.

Killer Instinct
Your Primal Instinct is honed with razor sharp purpose. While "Primal Instinct" is active all of your heal over time and damage over time effects have 50% more Crit Power.

Recuperate
The restorative power of your Renewal allows allies to recover more from your further healing effects. After healing an ally with "Renewal" any additional healing effects on that ally from you will heal for an additional 1. This effect lasts for 3 seconds.

Outgrowth
The regenerative force of your Feral Regrowth extends to nearby injured allies. Whenever "Feral Regrowth" expires for any reason, the lowest health ally nearby is healed for 1 every second for 3 seconds.

Serenity
Your control over your Wrath grants you access to a new ability when you are using Invigorating Wrath : "Serenity" : A sense of calm washes of you, relieving you of your Fury and channeling it towards restoring your target. You spend all of your remaining Fury to heal an ally for 0 plus 0 more for every point of Fury spent.

Natural Remedy
You infuse your Regeneration with natural energies, increasing the intial healing amount to 17. In addition, any overhealing done to any group member is redirected to the group member with the lowest health.

Furor
You work yourself into a frenzy with repeated ability uses. Whenever you use 3 Fist Weapon Power Abilities in succession you gain an additional 3 Fury.

Second Wind
As your wrath subsides, you take a breather and gather your strength. Whenever a Frenzied Wrath or Invigorating Wrath effect ends, you gain 4 Fist Weapon Energy.

Smell Fear
Your keen senses allow you to sense fear in the hearts of enemies around you. Whenever you enter combat and every 8 seconds afterward you sense fear in a nearby enemy. Hitting this enemy with a Fist Weapon Power Ability generates 8 Fury.

Bloody Mist
Your critical hits result in a savage spray of blood. Whenever you critically hit with a Fist Weapon ability, you deal an additional 2 physical damage.

Warmth
Your heals have a warm afterglow which aids in the recovery process. Whenever you heal with a single target Fist Weapon Ability, you heal for an additional 1. This effect lasts 2 seconds and can stack up to 5 times.

Potent Wrath
Your wrath ends with an surge of power. Whenever your Frenzied Wrath effect ends, nearby enemies are dealt 2 physical damage every second for 5 seconds. Whenever your Invigorating Wrath effect ends all of your group members are healed for 1 every second for 5 seconds."

Keen Senses
You are able to sense the weaknesses in both allies and enemies, knowing just how to help and harm effectively. Whenever you heal an ally who is below 35% health with a Fist Weapon ability, you heal for an additional 1. Whenever you damage an enemy who is below 35% health with a Fist Weapon ability you deal an additional 2 physical damage.

Wild Nature
You embody the wild and ferocious side of nature, fueling your Fury. While in combat, you gain 1 Fury every second.

Links

 * Actives with costs
 * Actives and Passives